I noticed matrixgamer's argument for this turn, and I am conflicted. There is some very cool stuff that progresses the War, but also something very troubling.
"In 1939 Hitler overruns Poland in a Blitzkrieg attack aided by supers. Following this Europe engages in a phoney war suring which supers of both sides fight ineffectively. In Spring 1940 Hitler pulls off another successful Blitz, this time taking France, Belgium and Holland out of the war.
Supers are all nice and fine but Germany has tanks and planes to do the job - which they do nicely.
Since both sides have supers, it stands to reason that they will cancel one another out.
For the Germans to be a threat they need to have some big successes early in the war."
The idea that the supers cancel each other out is, in my opinion, a cop-out. The game GODLIKE has already done, in detail, a world where Supers cancel each other out in WWII, and most every superhero world in literature that I've seen follows the same assumption.
In world_of_titans, we have the opportunity to really blow the lid off of WWII. It seems to me that the momentum of the game is pointing more towards a WWII that rampantly diverges from the main timeline. (With the stuff with Japan, China, and the multiple arguments for German supers as a powerful force.) I'd be very interested in exploring a world where history is rather different, but we can end up with a still-recognizable world in 2005 (or whenever we start gaming). While I love the moves for Blitzkreig making early advances, I think emplacing the phoney war as being ineffectual may stand in the way of WAAH, CRAZY! funness with supers in WWII.
Not to say that a future argument can't say "The phoney war of 1939 and 1940 gets turned on its head when Germany unleashes Der Fleigermensch and level London in a matter of weeks." But I'd rather not have to go through all the trouble of re-writing that portion (if it is viewed as a re-write rather than a "Yes, and").
Well, that's my much more than $.02