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Mar. 20th, 2005 @ 09:26 am I'm still kicking!!!
Current Mood: Industrious
The game is still on! I had to abandon all of you to the call of real life (and not so real-life in a couple of instances) but I've returned and ready to kick the ball around some more.

I figured I would post here on all the cool and awesome topics I have seen posted both here and on the main game board. First, I am not beyond having an assistant in case this whole Real Life thing ever happens again. (Yea, whats up with that, anyway?) I'll be making some inquiries but don't get upset if you're not picked, cause, you know, this isn't 4 square on the playground.

I am VERY curious about the idea of making this a Wikipedia. Especially in regards to the Timeline issue. For those of you that have not been, check out this link --> Wikipedia, the Free Encyclopedia. The thing is, I have no idea how to do it. How do you create a page to get started? Not only that, matrixgamer, what about doing a Wikipedia on Matrix Games in general? Ideas...ideas...

Also, some overview on where we are going and what I would like to see but, understandably, may not get... *grin*

World War II
One more round and then all the action, glory, and BIG CHANGES that happened during this decade+ period of time. I know that history itself is our biggest guidepost in all of this but I would like to see arguements that really shake things up. Do not be afraid to be bold with your arguments and CREATIVE. We have, now, a large foundation on which to build upon. Create your own characters, your own military engagements, this period shook the world in real life and so it should in our made-up world as well. I won't be happy until each and every one of you reads a WWII arguement and says, "Holy $#^&! That's huge!"

Post World War II
If the WWII rounds go as stated above, the modern world will be vastly different. The historic rounds will begin to take a back seat as future rounds will be focused on moving things forward into the modern day.

Modern Arguements
As we get closer to the 21st Century, we will be wrapping up and yes, I plan on running some Cinematrix/Matrix games with created characters. At this point, barring no extended leaves of absence by myself or an assistant, I'm thinking we will be wrapped up by late Spring or early Summer. (Like May or June?)

I'm working on the timeline for Turn 7 this morning which really made me explore the Wikipedia route. Its a large cumbersome document. I'm thinking that, until Wikipedia is explored, I will be breaking the timeline down by the following catagories. Pre-20th century, 1900 - 1920, 1920-1935, 1935-1950, 50's-60's, 70's-80's, 80's - 1999, 21st Century. These will be seperate entries that can be marked as memories and then easily rechecked.

Ok, enough for now. Thoughts on all of this???
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Howlin
coyotewatches:
Mar. 16th, 2005 @ 02:16 am Well, I did it ...
Since the natives are getting restless I would like to offer an additional outlet for Matrix fun on LJ! I have created and written the first two posts for serenitys_world . Guidelines for the first turn are already posted and membership is open. The game will be based in the Firefly 'verse, which I realize is almost obscenely geeky, but hopefully in a good way. And I would be interested in playing in multiple games if anyone else wants to play with the monkeys coyotewatches let out of the barrel--which is not to let matrixgamer off the hook for giving a coyote a barrel full of monkeys.

So Firefly Fans: Come check things out and help me play or I'll be sad that no one likes my ideas. And while I consider myself a River, that would be as wrong as making Kaylee sad!
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eye
cihuacoatl:
Mar. 15th, 2005 @ 11:37 am A game mastering idea...
I've run Matrix Games for years and have had life come up and whack me in the head many times (right now my wife is a week into healing from a broken arm!) It always zaps my energy to keep a game running.

Soooooo...

What do you think about having back up referees on standby. Say I'm running a game and life dumps on me. I'm too tired to get the turn out, even though it won't take long. If it is only me the game stops. This is bad. It kills momentum. If I have a back up judge, I could send an email and say "Do the turn!" The back up referee would then read the arguments, decide their strength, roll the dice and put the successful arguments and post them on the forum. Maybe standby ref would update the time line.

I think this could work and here is why.

All that a Matrix Game referee does is decide on argument strength. Any reasonable person can do this. Then they roll the dice. Anyone can do this. Then they put the arguments in a message on the board (copy and paste). Anyone can do this. If I resolved a turn it would exactly like if Bryan did it. So who'se to know the difference?

Unlike a RPG a MG game master really doesn't control the game. They are a functionary. If I'm referee and I'm burned out on a given week, I want to have the chance to rest. Since Matrix Games allow this to work, why not take advantage of it?

Chris Engle
Hamster Press
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matrixgamer:
Mar. 10th, 2005 @ 05:52 pm historical notes - anti-nazi pirates?
Current Mood: hopefulhopeful
Some historical inspiration courtesy of metafilter

I'm really looking forward to the next turn even though I am just going to refine my argument from last turn and see if I can make it shorter with the same content.

Anyone else want to share their ideas?
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awesomehat
todfox:
Mar. 5th, 2005 @ 12:14 pm Technical something or another
So before we get into our next turn I have a confession. Arguments that defy the coyote's explicit "two sentences" rule drive me crazy!!! And we're talking about some of my very favorite people, which makes me feel strangely better about being a nit-picker.

I take dissonance when people don't do what the gm says in pretty much any setting. I took coyotewatches' rules regarding argument length, support, and timing to be requests designed to take some of the pressure of running the game off of him. We are talking about someone who's time and creative energies have been stretched way too thin since sometime in the 80s. Of course another issue is, as he stated, game balance, which is usually a phrase I have no use for. And if I missed it when these rules got amended, I apologize to myself for making me look stupid.
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eye
cihuacoatl:
Mar. 3rd, 2005 @ 02:55 am the Untermenschen
Current Mood: goodgood
an excerpt from Arise Again and Defend Your People by David Cohen published by Freedom Press in Freedom, Florida, 1979:

By all reports, the crowd was near rioting when Noah appeared, floating in the air on a cushion of wind summoned by his mighty staff. A hush fell over the crowd as the young bearded man with the wild brown hair and that famously penetrating gaze spoke. No one recorded Noah's speech that day, but one recently discovered journal of a Jewish merchant recounts the speech in vivid detail:

We can no longer afford to turn away from the other so-called undesirables amongst us and look only to the Jewish people. We must all stand together against the Nazi menace: the Jews, the gypsies, the gays, even the Communists, the criminals and the anti-socials. If they will come and fight with me, it will not matter what color triangle or badge you wear. Look to the West -- look to the Sons of Freedom. The unwanted, the freaks, and the 'subhumans' must stand as one and show the world our common humanity. Do not be afraid, God is with us, for the undesirables will inherit the earth.


The journal continues,

Someone in the back of the crowd cried, "the storm troopers are coming," and suddenly there was chaos again. Just as soon as he had appeared, Noah was gone. But ominous storm clouds were gathering overhead. The crowd scattered to their homes, knowing Noah's power would call down lightning, mighty gusts of wind, a true storm: all of nature's anger brought down on the ones who would destroy their people.


[p.s. Hope coyote takes my argument after all this work. Just realized I was late -- I've been out of the house a lot ...]
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dust, theman04
todfox:
Mar. 2nd, 2005 @ 01:44 pm (no subject)
So, in theory this is going to be an RPG, eventually. We'll stop world building and begin having characters of our own to interact with and do stuff with. But how is that phase of the game going to work? Will it still be run matrix style, or will new mechanics or rules be put in place? If so, what will those new rules be? When do we start writing up our characters, or how long will the "world building" continue?
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Illuminati Diamond
sarcastibich:
Mar. 2nd, 2005 @ 01:37 pm Turn 7 Musings - The Coming of War
Current Mood: amusedamused
Here's the place for commenting and scheming leading into WWII. I for one would like to see this world emerge from WWII totally distinct from our own timeline, and then forge onward from there. It means we have less to go on, but it distinguishes the world from other supers worlds. "Our world, but with superhumans" has been done a lot, we can do something more original.

As for comments ->

1930 The Sons of Freedom change their policy about refusing to allow female members while simultaneously once again rejecting former applicant Celeris. When asked for the reason behind these seemingly conflicting decision, Titan responded:

“We were wrong in letting our prejudice cloud our judgment last year. Our prejudice, and I am ashamed to say our intolerance. However to admit one into our ranks who refused to aid others when she herself felt the sting of prejudice and intolerance would go against everything the Sons of Freedom stands for. And that old saying about two wrongs rings true…they never make a right.”

The real reason for the rejection? The Sons of Freedom already had a speedster, duh! What does a supehero team need with two speedsters? (unless they are Mexican-American twin male kids who are very funny and poke things with sticks)

And I can't decide if I prefer Tesla as a super or as just a brilliant guy. I'm so torn!
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Teacups
ninja_turbo:
Feb. 25th, 2005 @ 06:19 pm Turn 6 chatter and onward :)
Current Mood: lethargiclethargic
Current Music: Helix - Psymbiant 6 - Chill Pill (D I G I T A L L Y - I M P O R T E D - Chillout - ambient psy chill
I thought I would start the chatter thread for Turn 6 and on! Feel free to post musings here about arguments and any conflicts that develop, as well as what we have already and looking onward to the approaching WWII excitement.

First off, I think WWII is going to be really exciting. I am really looking forward to see how the Sons of Freedom react to the events of the period, as well as manipulating the Third Reich and Noah, my new invention. I may try another Reimspeiss related argument in the next round again but wanted to take a break from the era this time out since I knew I'd have my chance later on. Personally, I think a super-powered Reich would not fall as easily as u

I am also interested in the development of the Kid Titan and Celeris arguments, I liked the resolution that was proposed in the Turn 5 thread.

I also really like super-intelligent monkeys and crazy superheroic 80s rock bands. I hope Alter Ego becomes reality.

As for my argument, well as Timothy Leary famously said... Turn On, Tune In, and Pick A Colorful Costume! :)

Ohmmm.....
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pill
todfox:
Feb. 25th, 2005 @ 10:56 am Timeline Chaos
Hey gang,

I'm curious about ideas that could help us with Timeline management. Anyone have any? I'm currently thinking that we could have different posts which are different breakdowns of the timeline. Then, you favorite those and can reference them quickly.

Speak up, heroes!
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Titans
coyotewatches: